August 12, 2018
RIP AND TEAR!
When DOOM 2016 came out, everyone was shocked. First, because it didn’t suck. Then, because it was actually good – really good. There was no SJW bullshit, no poz, no annoying narratives or tedious scripted story segments. Instead, it was all gameplay. Tearing demons apart with extreme violence, exploring complex levels and finding secrets.
In other words, it was an homage to classic first-person shooters.
Now, the sequel is being released later this year, and it appears like Id Software is staying focused on what matters, and are just going to ramp everything to 11 rather than muddying the waters with useless crap.
Bethesda capped off its QuakeCon 2018 keynote address by showing off the first gameplay video for Doom Eternal, the sequel to the 2016 reboot. The follow-up was originally announced during the publisher’s E3 2018 press conference with an exciting cinematic trailer, which was shown once again during the QuakeCon keynote, before game director Marty Stratton and creative director Hugo Martin appeared on stage to discuss the sequel.
I haven’t watched the keynote yet, but here it is:
Once again, Doom Eternal will be about killing monsters with badass guns, and for the sequel the Doom Slayer will be the “strongest, most badass hero” id Software has ever created. The Slayer has had a makeover and has a new weapon called the Ballista, which can spear demons with an explosive bolt.
Lol, they’re not kidding about the “most badass hero” thing. Check out the intro on that gameplay video:
The doomguy strutting around the base with everyone else shitting their pants is a great sequence. I could feel the testosterone dripping from it. It closely mimics the experience of a nationalist entering a bar filled with soyboys sipping pink ladies.
The keynote even weaved in subtle anti-immigration rhetoric, to the dismay of the usual suspects:
I watched the gameplay for the new 'Doom' game and i can't be the only who noticed the very obvious anti-immigration rhetoric right? Juxtaposing political announcements like 'Earth is the melting pot of the Universe!' with images of a Hell blasted Earth, overrun by demons.
— Windlass (@MusketAnna) August 11, 2018
This isn't projection or anything, 'immigrants are vicious, violent, animalistic and will destroy society' is and has always been anti-immigrant rhetoric and seeing it in a huge, big budget, anticipated game likes this broadcatsed to an audience of tens of thousands is bad.
— Windlass (@MusketAnna) August 11, 2018
This is a great troll by Id Software – “earth is the melting pot of the universe,” combined with a brutal demonic invasion, really drives the point home that the supporters of multiculturalism are completely insane.
There’s going to be plenty of new weapons in Eternal, and id Software has created new enemies for players to face. Old favourites have been updated, and some have been reimagined, such as the arachnids. They also showed off a new character called the Marauder, who looks a lot like the Doom Slayer–and there’s a story behind that, the developers teased. A new system called “Destructible Demons” was also briefly mentioned, and it’ll help players “rip and tear” through enemies.
Now, that’s what I call progress.
Larger enemies are shredded to bits by gunfire, and there’s also a new mechanic where Doom Slayer is able to climb walls. His mobility is further enhanced by a short-range dash, which is handy for closing the distance on enemies and building momentum. In the demo the Doom Slayer very quickly goes through an assortment of deadly weapons. Along with the arm blade and shotgun, there was a shoulder-mounted flamethrower, a rocket launcher, a sniper-rile, and a grenade launcher.
Amidst the violence there was a moment of levity, when an announcement said, “Remember, ‘Demons’ can be offensive, refer to them as ‘mortally challenged.'”
Increased mobility is actually a very big deal. Perhaps the only flaw of the DOOM reboot was that it felt a hair slower than the original. I didn’t really mind this, because it compensated with greater areal mobility in terms of jumping around and climbing ledges during combat.
However, when I played Shadow Warrior 2, I saw that combining extreme areal mobility with high-speed maneuvering creates an exhilarating experience.
Dodging, weaving and jumping around enemies at high velocities puts you in a sort of trance, a high-intensity dance of death that even eclipses the gameplay of DOOM 2016. So the fact that this sequel is borrowing SW2’s dash mechanic is very exciting.
This is going to allow the player to fight against even larger groups of enemies, and will significantly raise the skill ceiling.
You can look forward to a DOOM Eternal Stormer review when it comes out in December of this year.